Design begins at the desk – revealing an attitude to design through furniture

Building design

Height-adjustable tables Desktronic Baumeister

If you have back pain, you can’t design cathedrals. Sounds exaggerated? Perhaps. But anyone who has ever spent eight hours sweating over a floor plan at a wobbly office desk knows that good design doesn’t start with the client, but with your own chair. This text is a plea for better desks, less back-bending and more design self-confidence in the workplace. Why height-adjustable desks have long been part of the basic equipment of every serious planner – and what all this has to do with posture (in the most literal sense) is best read standing up. Your back will thank you for it.

Architecture rarely begins with a spectacular competition or a groundbreaking model. It begins with a pencil. With a thought that arises somewhere between a sketch and daylight. And of course, not to be underestimated, with a desk. Because for architects, the workplace is not a side-show. It is a stage, a thinking space, a workshop. And it is treacherous. A quick glance is all it takes to know who you’re dealing with. Who loves order. Who improvises. Those who plan in order to control – and those who liberate. Architecture does not begin in a room. It begins with the space in which it is conceived.

The workplace is the first built manifesto of an architect – and often the most honest. Even before you have ever put up a wall, your own desk shows how serious you are about design. Is the table a field of chaos between a scale and a coffee cup? A minimalist still life made of aluminum and light? Or an improvised standing workstation on two trestles that acts as if Berlin 1998 had never been over? In any case, attitude does not begin in the details. It begins in everyday life.

You can’t design if you have back pain. Nor can you design if the keyboard is at stomach height and the edge of the screen ends just below your forehead. This sounds banal – and yet it is ignored thousands of times in everyday life. The body, it seems, is only a means to an end in the creative process. Yet it is the most important tool you have. And like every good design, healthy design begins with the question: what is really needed?

Architects think in systems, layers and spatial sequences – why should it be any different at your own workplace? If you ignore your design space, you reduce yourself to an operator. Those who take it seriously create conditions for thinking that goes beyond the monitor. The workstation is more than an ergonomic necessity. It is a design principle. And yes: height-adjustable desks are part of it. Not as a gimmick, but as a foundation for a healthy, productive and confident approach to work.

Every table tells a story. Some tell of pragmatism, others of vanity. Some whisper quietly of function, others scream for attention. The workplace is not a neutral place – it is a statement. And that starts with the choice of furniture. Think of Jean Prouvé, whose furniture was never just furniture, but architectural miniatures. Or Le Corbusier, who himself pursued the dogma of the “machine à habiter” when designing furniture. Furniture is not an accessory. It is an attitude in wood, steel or fiber composite.

Modern office furniture, such as that developed by Desktronic, Vitra or Steelcase, takes up precisely this idea: Design as an invitation to think – not as a distraction. There is no ostentation here, just precision. Clarity in form, quality in execution, and a technical understanding that is not reduced to mechanics, but thinks about user guidance. No visual noise, no design for design’s sake. But rather: Furniture that thinks for itself instead of pushing itself to the fore.

There is a moment when you realize that sitting is no longer enough. That your body wants to get up. Not out of restlessness, but out of a need for a change of perspective. Height-adjustable tables are no longer a luxury. They are an expression of respect – for one’s own thinking, one’s own body, one’s own process. They signalize: I don’t want to torture myself to be productive. I want to work – but not at the expense of my health.

It’s not just about ergonomics, but about the attitude to everyday working life. Those who stand think differently. Those who keep moving often remain mentally more flexible. And giving your body a choice sends a signal: You’re not working here – you’re creating here. High-quality office desks, such as the height-adjustable 180×80 desks from Desktronic, fit perfectly into this concept. They not only offer movement, but style. Their controls are intuitive, their aesthetics understated, their workmanship solid. Anyone who designs with high-quality materials also wants to work with high-quality materials. Anything else would be inconsistent.

Today, planning offices are more than just drawing boards with WLAN. They are hybrid spaces in which communication, concentration and creativity must take place simultaneously. This places new demands on furniture. It must be flexible, technically tidy, formally disciplined – and above all: resilient. Not only in the static sense, but also in the atmospheric sense. Anyone juggling twelve hours between BIM, telephone, model making and coffee machine needs an environment that plays along – not one that offers resistance.

Desktronic desks are affordable and extremely versatile solutions that are neither ingratiating nor imposing. Their technology does not disappear – it is visible, but unobtrusive. The height adjustment runs quietly, the materials deliver what they promise. And above all, they give the room a language that architects understand. A language of clarity, openness and reduction. Anyone working at this table has space for thoughts – and not just in the metaphorical sense.

It’s amazing how many designers create great things but are satisfied with the smallest of things. Cities are conceived, spaces transformed, façades choreographed – and then eight hours a day are spent working on a jumbled IKEA setup that creaks like scaffolding the first time you try it up. Why this break? Why does the creative care stop at the body?

Design does not begin with the draft. It begins with the environment in which this design is created. Those who take design seriously also take themselves seriously. And anyone who sees the office as a stage for thinking will not tolerate any compromises there. Height-adjustable, architecturally sophisticated furniture is not a luxury. They are an expression of a design ethos that does not end with the design, but begins there.

Architects have learned to read rooms. To analyze buildings. To think cities. Perhaps it is time to read our own workplace again – as a space, as a material, as an attitude. Because how we work often says more about us than what we design.

The future of the office is not fully automated or hyper-networked. Above all, it is conscious. High-quality office furniture is not a gimmick, not a gimmick, not a gadget. They are tools for designers who know that real innovation rarely starts with a new project – but with a better place to think.

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Marble Architectural Awards 2014

Building design

Advertorial Article Parallax Article

Every year, the Internazionale Marmi e Macchine Carrara presents the “Marble Architectural Award” (MAA) for special projects in natural stone. This time around: a mausoleum, a lobby and a work of art called “Parallel Lives”.

Every year, the Internazionale Marmi e Macchine Carrara presents the “Marble Architectural Awards” (MAA) at the Carraramarmotec trade fair. The focus is always on one of six different regions. In 2014, this was North America, specifically the USA, Canada and Mexico. This shows clear trends and developments within each region. The winners have now been honored at this year’s CarraraMarmotec.

The Lakewood Cemetery Garden Mausoleum in Minneapolis (USA)
Photo: Paul Crosby

In the wake of the economic crisis after 2007, there was a clear trend towards medium-sized projects in North America. There was less demand for natural stone, but where it was chosen, great emphasis was placed on quality and finish. The use of natural stone from all parts of the world again demonstrates the globalization of trade.

The lobby of the building 135 Main Street, San Francisco (USA)
Photo: Matthew Millman

The first prize in the “Exterior” category went to HGA Architects and Engineers for the Lakewood Cemetery Garden Mausoleum in Minneapolis, in which white Carrara marble and various American granites were used. The winner in the “Interior” category is the Aston Pereira and Associates studio with the lobby for the 135 Main Street building in San Francisco. They used Greek marble, Jura limestone from Germany, Italian marble and French yellow onyx. And the winner of the “Urban Design” category is Jacobo Micha Mizrahi for his “Parallel Lives” in Vera Cruz (Mexico). The monument consists of various Mexican rocks.

“Parallel Lives” in Vera Cruz, Mexico
Photo: Archetonic/Eduardo Zaletas/Quitagrapas Estudio Mexico City

The projects honored with the Marble Architectural Awards are summarized in a catalog. This catalog places special emphasis on the stone itself, its technical details and its processing. The Carraramarmotec trade fair was last held in May 2014 in Carrara, Italy.

Trend analysis – The museum 3.0

Building design

to show the artist's working processes or to reveal unrecognizable layers of paint. Photo: Clair Obscur.

Art museums are breaking out of the building walls – into the digital space. Apps and online tours are now part of the permanent repertoire of art education. A survey of German consumers shows how this trend is reflected in the public. Advertorial Article Parallax Article On the website of the Amsterdam Rijksmuseum, almost every exhibit can be viewed zoomed in on in full-screen mode. […]

Art museums are breaking out of the building walls – into the digital space. Apps and online tours are now part of the permanent repertoire of art education. A survey of German consumers shows how this trend is reflected in the public.


3-D
Projection technology makes it possible, for example, to show the artist's work processes or to reveal unrecognizable layers of paint. Photo: Clair Obscur.

On the website of the Amsterdam Rijksmuseum, almost every exhibit can be viewed zoomed in on in full-screen mode. Johannes Vermeer’s Milkmaid from 1660 gazes absorbedly at the high-resolution beam of milk-white bliss. One pupil movement further on, a field with a red background vies for attention: this painting has been “liked” 10,806 times. Next to it, a scissor symbol encourages reproductive complicity: “Get creative”, “Download this work”!

Digital surfaces – apps on tablets and smartphones that wander through the halls in visitors’ hands – have also long been a familiar feature of museum spaces. In fact, this trend is closely linked to the exponential growth in visitor numbers at many art museums. The Staatsgalerie Stuttgart counted 375,694 tickets sold in 2015: an increase of 70 percent compared to the previous year, confirms Director Christiane Lange. New technologies – keyword “augmented reality” – are already on the rise. But can this trend, which focuses on the virtual, be sustained?

A survey conducted by the market research institute Promio on behalf of the media technology company fröbus among 1068 German consumers illustrates the reactions that different digital mediation methods evoke in visitors:

Proximity or distance to the object

The results of the survey show that the digital trend is currently moving back towards the object. Instead of keeping the works seemingly close but at a distance by clicking on a screen at home or integrated into the exhibition, the information conveyed by 3D visualization or projection directly on the object is gaining attention.

This impression is also confirmed by a cross-section of the current start-up scene in museum technology. Light choreography, turntables, 3D prints. The focus is on the work of art in all its facets: Details, reverse sides, as well as reconstructions of the original state are to be made accessible to visitors to the Museum 3.0 (replacing the digital-virtual 2.0). The Berlin start-up Clair Obscur, for example, has developed a new projection technology that can reveal the artist’s working process or hidden layers of paint directly on the painting. “It is important to us,” explains Lene Fischer, co-founder of Clair Obscur, “to create a closeness to the work, to tell the story of an object.”

interactive scape, who specialize in so-called multi-touch tables, choose a different way of communication. These release digital information when they are touched with a specially created haptic object. “Above all, a visit to a museum should be an experience – a tactile experience,” says Marcel Graf from interactive scape, describing their objective. This is particularly relevant in our digital age: “Our mediation concepts focus on a museum you can touch. An experience that you can’t have at home in front of a screen.”