Simulation games as a strategy tool – when simulation becomes participation

Building design
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An impressive aerial view of a Swiss city, photographed by Ivan Louis.

Off-the-shelf urban development is a thing of the past – today, planning games are needed that do far more than colorful models and PowerPoint slides. Simulations are becoming a strategic tool that makes planning tangible, consequences visible and participation lively. Those who use simulation games correctly not only orchestrate processes, but also open up dialog between experts, administration and urban society – at eye level.

  • Definition and development of simulation games as a strategic tool in urban and landscape planning
  • The evolution: From simulation games as an ivory tower method to participatory simulation practice
  • Simulation games in practice: application scenarios in German, Austrian and Swiss cities
  • Simulation games as a driver for participation, consensus-building and transparent decision-making processes
  • Technical, methodological and communicative challenges during implementation
  • Simulation games between simulation, manipulation and genuine participation – ethical and governance-related issues
  • Digital tools, urban data and the shift from model to real-time interaction
  • Opportunities and risks: quality of results, influence of algorithms and bias, sustainability of processes
  • Best practices from German-speaking countries and international role models
  • Conclusion and outlook: Why simulation games are the future of urban planning – if they are designed wisely

Simulation games as a strategic tool: definition, history and current relevance

Simulation games have always played a special role in urban and landscape planning. Originally conceived as a didactic tool to simulate complex decision-making structures in manageable settings, they were long considered the domain of expert panels and university seminars. In the meantime, however, simulation games have emerged from their niche and become an integral part of strategic urban development. The term itself is perhaps a little misleading, as they are by no means gimmicks: rather, they are structured, methodically precise simulations in which players simulate real interests, conflicting objectives and decision-making processes – with the aim of developing solutions to highly complex challenges.

At their core, simulation games are interactive models that recreate the reality of a city, a neighborhood or a landscape. They combine spatial, social, ecological and economic issues and make them tangible in a “game framework”. Simulation games differ from classic role-playing games in that they are based on real data, reliable scenarios and comprehensible rules. They are not an end in themselves, but a strategic tool with which the effects of different decisions can be simulated and evaluated. The participants take on different roles: Administration, politics, business, civil society – or even specific groups such as residents, investors or environmental associations. Each player contributes their own perspective, interests and logic of action.

The origins of the simulation game method date back to the 1950s, when it was first used in a military context. Urban planners and architects soon discovered the potential of making decision-making processes more tangible through playful simulations. In the last two decades, the method has experienced a real surge in innovation. Digital tools, GIS-supported visualizations and the integration of real-time data have catapulted the simulation game out of the back rooms of institutes and into the heart of urban society. Today, simulation games are not only a learning instrument, but above all a strategic tool in planning practice.

Especially in German-speaking countries, where urban development has traditionally been strongly characterized by formal participation procedures, simulation games offer a fresh perspective. They break up the routines of classic citizen participation, make decisions transparent and invite active participation. This is more than just a nice add-on – it is a paradigm shift. The growing complexity of urban challenges, from climate adaptation to the mobility transition, calls for new forms of decision-making. Simulation games provide just that: a stage on which scenarios can be tried out, consequences assessed and compromises explored.

But what can simulation games really achieve? Do they guarantee better decisions? Or is there a risk that they will degenerate into a mere simulation with no effect? As is so often the case, the answers lie in the details: in the methodological precision, the quality of the database, the selection of players and the care taken in the evaluation. One thing is clear: when used correctly, simulation games can not only moderate processes, but also transform them. They become a strategic tool that links planning, participation and innovation in a new way.

From simulation to participation: How simulation games enable real participation

Perhaps the most fascinating aspect of simulation games lies in the combination of simulation and participation. While classic planning simulations are often dismissed as a playground for experts, modern simulation games make participation an integral part of the process. This begins with the selection of stakeholders: not only experts and administration, but also local initiatives, citizens’ groups, companies and associations are specifically involved. The aim is to represent the entire relevant spectrum of interests and perspectives – not as a fig leaf, but as an active, formative part of the process.

Simulation games create a protected space in which complex, often contradictory interests become visible and negotiable. Here it is possible to resolve conflicts without immediately creating political or legal facts. The participants can play through scenarios, make decisions and experience their consequences – all within the safe framework of the game. This not only creates a deeper understanding of the positions of others, but also promotes a willingness to find compromises. In this way, consensus is not created on paper, but in the process.

Transparency is a key feature of successful simulation games. The rules are open, the data comprehensible and the results understandable for all participants. Modern digital tools make it possible to visualize complex interactions in real time. This makes abstract scenarios tangible, and even less tech-savvy participants can get actively involved. The highlight: simulation is not an end in itself, but a means of organizing participation, sharing knowledge and making decisions together.

Simulation games prove to be an ideal tool, especially in urban and landscape planning, where conflicting goals between climate protection, land development, mobility and social justice are the order of the day. They make it possible to test different approaches, assess the effects and visualize the consequences of different decisions. Anyone who experiences the effects of a new road layout or building density in a simulation, for example, develops a different understanding of the complexity of planning – and can contribute to the debate in a more informed way.

But simulation games are more than just a participation tool. They also promote learning processes on all sides. Administration and politicians gain insights into the lives of citizens that often go beyond traditional participation formats. The participants in turn gain an insight into the constraints and framework conditions of planning. The result: more understanding, more dialog, more quality in decision-making – and ultimately more acceptance of the results.

Simulation games in practice: examples, challenges and success factors

The practical implementation of simulation games is as diverse as the cities themselves. In Germany, Austria and Switzerland, there is now a wealth of projects that impressively demonstrate the value of this method. Whether in the development of new urban districts, the planning of traffic routes or the redesign of green spaces – simulation games are used in a wide variety of contexts. A classic is the “urban district game”, in which various groups simulate the development of a new urban district. Not only structural, but also social, ecological and economic aspects are taken into account. The participants have to find solutions together, negotiate compromises and react to unexpected events – from sudden flooding to changes in the political framework.

Another practical example is the use of simulation games in the mobility transition. Cities such as Munich and Zurich use simulation games to test the effects of new traffic concepts on traffic flow, emissions and quality of life. The results flow directly into planning and help to make political decisions comprehensible and transparent. Simulation games are also gaining ground in the area of climate adaptation. Hamburg, for example, uses digital simulation games to evaluate various packages of measures for heavy rainfall prevention and to involve the population in the selection process.

But as convincing as the examples are, implementation is anything but trivial. The methodological quality determines success or failure. Anyone who sees simulation games as a mere participatory event is wasting the potential. Careful preparation, a clear definition of the objectives, a sound database and professional moderation are required. The selection of participants is particularly critical: reliable results can only be achieved if all relevant stakeholders are on board. Follow-up is also key. The results of the simulation game must be systematically evaluated, documented and integrated into further processes. Otherwise the effect will fizzle out and the game will have no impact.

Another challenge lies in the technology. Modern business games often rely on digital tools, complex visualizations and simulations. This not only increases the clarity of the game, but also makes it easier to involve large groups. However, technology must not become an end in itself. It is crucial that the tools are intuitive to use and that all participants are involved – even those who are less familiar with digital applications. This shows how important professional support and a well thought-out communication concept are.

Finally, ethical questions also need to be clarified. Who controls the simulation game? Who sets the rules? How are power asymmetries balanced? And how can it be ensured that the results are not manipulated or distorted? In digital simulation games in particular, there is a risk that algorithms or data gaps could lead to undesirable bias. Transparency, fairness and traceability are therefore key success factors – and the basis for genuine participation and sustainable decisions.

Simulation games, digitalization and governance: opportunities, risks and the change in planning culture

Digitalization has given the simulation game method a huge boost. What used to begin with cardboard models, maps and game pieces is now increasingly taking place in virtual spaces. Digital simulation games make it possible to process complex data in real time, dynamically change scenarios and involve large groups regardless of location. This opens up completely new opportunities for participation, consensus-building and innovation. Urban digital twins, i.e. digital images of the city in real time, are a prime example of the next evolutionary stage. They link the simulation of urban development processes directly to current data, make consequences visible and open up a new approach to planning and operation.

However, digitalization not only brings opportunities, but also new risks. The more complex the simulations, the greater the risk of a lack of transparency and technocratic overcontrol. Who still understands how the results come about? Who can check whether the underlying data is correct, the algorithms are fair and the assumptions are comprehensible? This is where governance is needed: clear rules, open interfaces and verifiable processes are a must. The management of simulation games must not lie solely in the hands of software providers or technical experts. There needs to be a shared understanding of responsibility, transparency and participation.

Especially in the German-speaking planning culture, which has long been characterized by hierarchy, specialist planning and formal participation, the change to an open, dynamic and data-driven planning game culture is a challenge. It is not just about new tools, but about a new understanding of planning: as a process, as dialogue, as a learning organization. Simulation games are the catalyst for this change. They show that participation can be more than just an information event or an online survey. They make it clear that genuine participation can only succeed if all stakeholders act on an equal footing and assume joint responsibility.

One particularly exciting aspect is the question of the sustainability of the simulation game processes. What remains when the game is over? How are the results transferred to real planning? This shows that simulation games should not be one-off events, but must be understood as a continuous process. The best projects create lasting structures for dialog, feedback and adaptation. They establish a culture of experimentation, learning and correction – and make urban development more resilient, flexible and sustainable.

Of course, there are also critical voices. Some warn against the “gamification” of planning, which oversimplifies complex realities and depoliticizes decisions. Others fear that simulation games will be misused to legitimize decisions that have already been made. These risks are real – and they show how important it is to use the method in a considered and responsible manner. In the end, it is not the tool but the attitude that counts: simulation games must be designed to be open, fair and participatory. Then they become a driving force for innovation, participation and better cities.

Conclusion: simulation games as the key to the future of urban and landscape planning

Simulation games are far more than just a trend or a nice add-on for participation processes. They are the strategic tool of the future, combining planning, participation and innovation in a unique way. At a time when cities and landscapes are facing increasingly complex challenges, planning games enable an open, creative and structured approach to uncertainty, conflicting objectives and the pressure to change. They not only make planning more transparent and participatory, but also more intelligent and agile. The key to success lies in clever design: methodical precision, professional moderation, high-quality data and open, fair governance are essential. If simulation games can be established as a continuous process rather than a one-off event, they can not only enable better decisions, but also establish a new planning culture. A culture in which simulation and participation are no longer opposites, but instead inspire each other – for the benefit of liveable, sustainable and future-proof cities and landscapes.

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Limestone is used almost exclusively as a decorative material in Palestine – which means that know-how in the construction industry is being lost. This is why the AAU Anastas architecture firm is focusing on the use of limestone as a structural material: the recently constructed “Stonematters” pavilion in Jericho is a self-supporting vault.

The project name is intended to imply that this is an important topic – but also to show how innovative techniques can be applied to the traditional material.

The architects from Palestine draw on the ancient principle of stereotomy: stone is used as the load-bearing building material, with the elements supporting each other. The concept goes back to the origins of construction.

The Stonematters vault has a span of seven meters and covers an area of 60 square meters. The structural elements are only twelve centimeters thick. In total, the vault consists of 300 individual parts.

Scales” research institute

AAU Anastas is conducting research into three-dimensional and parametric vaults with its “Scales” research institute together with the GSA Lab of ENSA Paris-Malaquais. The findings of the study will be used for the construction of a residential complex: “El-atlal” will be built as accommodation for artists and writers in Jericho. Stonematters is therefore a first test – and will serve as one of the roofs of the complex.

The research work also aims to ensure that limestone is used again in contemporary architecture in Palestine. The study deals with computer simulations and fabrication techniques. The aim is to use contemporary construction techniques to reflect a local and global architectural language.

Computer simulations were used to determine the loads in the construction. This made it possible to determine how best to transfer them and calculate the optimal shape of the STEIN.

The entire project was developed with the expertise of people from the Jericho region. Various companies were commissioned and knowledge was gathered. The building blocks were sawn out of the raw blocks by one company – and transported to another for the carving work.

Styrofoam elements were attached to a scaffold for assembly. They form the underside of the vault. During the step-by-step dismantling of the scaffolding, attention was paid to movements or subsidence in the vault.

Aims of the project

After completion, many residents of Jericho and other parts of Palestine came to see the pavilion. The architects wanted to create a link between the country’s historical sites and urban morphologies – and also between the latest manufacturing processes and local factories. The basic idea behind the project is simple: limestone is a material that is available in large quantities in Palestine.

Commitment and goals of the Initiative Kulturzukunft Bayern

Building design
Dr. Markus Michalke and Anna Kleeblatt. Photo: Toby Binder

Dr. Markus Michalke and Anna Kleeblatt. Photo: Toby Binder

The Kulturzukunft Bayern initiative invited the cultural policy spokespersons of the Bavarian state parliamentary groups to a discussion in mid-July 2023. Since November 2022, the new association of now 36 funding and friends’ groups of Bavarian cultural institutions has been drawing the attention of politicians, the media and the general public to the shortcomings in cultural policy operations – and at the same time demanding long-term solutions from politicians

The Kulturzukunft Bayern initiative invited the cultural policy spokespersons of the Bavarian state parliamentary groups to a discussion in mid-July 2023. Since November 2022, the new association of now 36 funding and friends groups of Bavarian cultural institutions has been drawing the attention of politicians, the media and the general public to the shortcomings in cultural policy operations – and at the same time calling for long-term solutions from politicians

On Sunday, July 16, 2023, the Initiative Kulturzukunft Bayern invited the cultural policy spokespersons of the Bavarian state parliamentary groups to a discussion in the Audimax of the Technical University of Munich. Since November 2022, the new association of now 36 support and friends groups of Bavarian cultural institutions has been drawing the attention of politicians, the media and the general public to the shortcomings in cultural policy operations and at the same time demanding long-term solutions from politicians. The parties were therefore given the opportunity to discuss their respective positions on Bavarian cultural infrastructure in a lively debate on Sunday. Sanne Kurz (Bündnis 90/ Die Grünen), Volkmar Halbleib (SPD), Wolfgang Heubisch (FDP), Thomas Kreuzer (CSU) and Florian Streibl (Freie Wähler) accepted the invitation. The AfD abstained from the event.

As the highlight of the initiative’s high-profile series of events, at which Oliver Bäte, CEO of Allianz SE, spoke of the fact that “(…) you can ‘t be a top location for business if you’re not a top location for culture“, the panel discussion once again showed that the Free State of Bavaria is facing a huge mountain of tasks: In Munich alone, seven institutions such as the Residenztheater, the Gasteig and the Neue Pinakothek need to be renovated – not to mention the large number of other cultural venues throughout Bavaria.

At the initiative’s March event, Regula Lüscher, former Senate Building Director of Berlin, presented the idea of an “Opera Plus” as a solution. She called for the involvement of broader sections of society and to offer them an everyday venue that goes far beyond the cultural sector. There is also a need for well-considered interim buildings that, above all, promote cooperation between the individual theaters. However, this will not be possible without a coherent cultural strategy.

Easier said than done, especially as a renovation plan for the individual cultural institutions is far from enough: cultural education, digitalization, international competitiveness, visibility of the subculture and independent scene as well as consistent and transparent cultural funding are just a few of the many aspects that have been discussed and must be incorporated into a sustainable strategy development.

But it is not impossible! Representatives from Styria proved this to the initiative’s audience in June: Patrick Schnabl, Head of the Cultural Department of the Styrian Provincial Government, and Werner Schrempf, Director of the international cultural festival La Strada Graz, developed a comprehensive cultural strategy for Styria over the course of three years together with representatives from the fields of art and culture, education, society, regional development, tourism and social affairs. Communication at eye level and the change from cultural promotion to a culture of promotion were close to their hearts.

Hesse has also achieved something similar since 2019: at the same event, Julian Urban, one of the leading participants, reported on how they developed a cultural development master plan with the help of specialist workshops, regional conferences and online participation. This resulted in a cabinet decision and a government declaration in the state parliament and will now shape Hesse’s cultural policy for the next ten years.

So what have politicians taken away from the impetus provided by the initiative’s previous events? Within a very short space of time, the Kulturzukunft initiative has succeeded in drawing political attention to culture in Bavaria. However, the cultural cascade presented by Markus Blume, the Bavarian Minister of Culture, is highly controversial and a look at the party manifestos for the upcoming state elections in the fall is sobering. The topic is sometimes more, sometimes less elaborated.

Find out more in issue 6 of RESTAURO.